Command and conquer 3 kanes wrath tv tropes11/30/2022 The globe keeps rolling and before stopping, it can damage or destroy any unit it encounters. The design of the structure was overhauled following the Second Tiberium War, as the. This iteration of Hand of Nod allows a Nod commander to train a set of infantries as a squad rather than individually. As the expansion pack to Command & Conquer 3 Tiberium Wars, this Real-time Strategy game. When sold or destroyed, the hand loses its grip on the globe clutches and the falls to the ground. The iconic Hand of Nod, as always, appears in Command & Conquer 3: Tiberium Wars and Command & Conquer 3: Kane's Wrath with its role being an infantry training facility for Nod forces. The new structure also doubles as a place of learning for aspiring Nod members, a sanctuary for fanatics and their departure rituals, and a Confessor interrogation center.Īs the basic infantry training structure, the Hand is a bit more narrow than its GDI equivalent, making it easier to deploy in tight quarters. Its role continued to be an infantry training center. The new building has a much smoother frame, with the hand again extending into the air grasping a globe. The design of the structure was overhauled following the Second Tiberium War, as the underground facilities of the earlier design proved to be effective, but also extremely dangerous should GDI manage to destroy the outer frame of the structure, as members of the Brotherhood would become trapped in the now isolated catacombs.
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